The first picture is the main + bump textures without detail map, the second picture is the main + bump textures + detail map with albedo and normal channels. You can also add a normal channel in the detail map: The detail map used in the picture above only contains an albedo (diffuse) channel which is tiled ten times over the main texture. You can use a detail map to improve on this: You can see fairly big areas with uniform colors because the texture is zoomed in. ![]() ![]() See for eg this marble texture without detail map: vOffset = 0.5 UV Tiling and Offset Details mapsĪ detail map (also called secondary map) is generally used to add extra details to the regular main texture when viewed up close.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |